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For some reason, it's very hard to represent nerds onscreen. Movies keep trying it, but, for whatever reason, they seem to end up with endless variations of the characters from Revenge of the Nerds, with their thick glasses, pocket protectors, questionable hygiene, and adenoidal voices. The truest screen representation I recall is in the brief seen in War Games in which Matthew Broderick visits two computer programmers for advice, not simply because one of the programmers is very thin and the other quite stout, but because both demonstrated a singularly fanatical interest in the inner-workings of computers while voicing it in an unaccountably hostile manner; nerds sometimes seem exhausted and furious at the world for not sharing their obsessiveness. The worst onscreen nerd is a parody, Nerdlinger, from a teen sex romp briefly shown on The Simpsons, who is in the process of building a bra bomb.
The nerds in Fanboys are somewhere between War Games computer programmers and Nerdlinger. The filmmakers obvious have real experience, and real affection, for actually obsessed science fiction fans, but they have the questionable filmmaking skill of the anonymous hacks who helmed any number of 80s teen sex comedies. And so the story they tell isn't a very good one and not very well told. It's a road trip, set in 1998, in which a small gang of obsessed Star Wars fans decide to travel cross country to George Lucas's studio to steal and watch a copy of the newest Star Wars movie. They are motivated by one in their gang, a cherubic young man who would look more at home at a Lollapalooza concert than a science fiction convention. We're told he is in the last stages of terminal cancer, but he doesn't look it or act it. At least, when old movies would give us beautiful dying characters, they would have them cough occasionally to show that they are sick. This film doesn't even bother with that.
But his invisible mortal illness is all just pretext for a road trip, and, as road trip movies go, this is a particularly disappointing one. It feels like a movie about a road trip made by people who have only experienced America from inside its airports. Road trip movies generally try to meticulously detail the path its travelers take, and how it changes the characters, for better or worse. This element of travelogue was firmly in place when Mark Twain wrote The Adventures of Huckleberry Finn, in which the Mississippi River acted as the book's highway, and it's the defining aspect of every important road trip story, from Easy Rider to the documentary Road Scholar. But the characters in Fanboys barely notice the road, and their stops along the way are accidental -- as when they have a blow out and must get a tire repaired at a dive bar filled with gay bikers -- or setups to weak-sauce punchlines, such as when they stop in Riverside, Iowa, to visit the future birthplace of James T. Kirk and beat up some Trekkies. This scene was shot in Las Vegas, by the way, and the film didn't even bother to try to hide the fact, as the Plaza Hotel is plainly visible in the background.
This is a film with some small pleasures and large annoyances. The pleasures mostly come from the cast, which features, most notably, Jay Baruchel, a lanky and thickly bespectacled actor who seems born to play nerd roles, but carries himself with an unexpected verve, as though the whole world simply hadn't caught on yet to how cool he really is; I suspect they will. The unlikeliest member of the group is actor Dan Fogler, a pudgy and wild-haired man with a penchant for taking hard rock poses and mouthing movie tough guy dialogue. His performance is really a satire of how easy it is to adopt a rock star persona, and how inappropriate it often is, and it seems out of place in this film (although, in fairness, it's often very funny); the filmmakers occasionally feed him Star Wars trivia so he can spout it and seem like he hasn't been wildly miscast, but properly he should be in a dramatization of Heavy Metal Parking Lot. The film also makes extensive use of cast members from Judd Apatow, particularly Seth Rogan, who appears in three roles. Rogan seems to have filmed this while he was slimming down and bulking up for the Green Hornet movie that he may or may not make, as he appears as a gormless lump of a Star Trek fan early on, and, later, as a hyperactive pimp with a tough-guy mustache and exposed biceps, and it's impossible to believe it's the same actor in both roles.
But the movie also makes room for a large number of cameos by science fiction notables, including William Shatner and Carrie Fisher, and these are handled with excruciating awkwardness -- they're shoehorned in, for no reason other than a cheap nod to the actual fanboys in the audience, who, presumably, would chuckle with delight at seeing, say, Kevin Smith appear for seven seconds as himself. I'd like to think better of real fanboys, and imagine them to be above such pandering, but the audience I was with seemed to enjoy the cameos. I guess when you feel alone enough in your obsessions, you'll take any knowing wink, even when they are crass.
But the real pity of this film is that a nerd roadtrip across America could be a legitimately fascinating film. After all, nerds really built a lot of what we now think of as America, and the mostly did it in small, unexpected places. As an example, Minnesota alone was one of the birthplaces of modern role playing games, and was the home of the Cray computer, and was where science fiction authors such as Clifford D. Simak and Gordon R. Dickson did most of their writing, and that's just scratching the surface of notable moments in Minnesota nerd history. A film that traveled to the various geek shrines in the United States would have been terrific; it has yet to be made.
Fired Up shouldn't be worth a damn, and, for the most part, it isn't. The film, after all, details the adventures of two smug, smartass high school jocks sneaking into a cheerleading camp in order to bed as many cheerleaders as they can. The leads, played by Eric Christian Olsen and Nicholas D'Agosto, aren't characters so much as walking punchlines machines, and are really only distinguished by the fact that Olsen, who mugs a lot, is quite a bit more unsufferable than D'Agosto, who has a Beatles haircut and spends a lot of time looking soulful. As is the way of these movies, not only are the actors in them far too old to be high school students, but they act it. The movie wastes two terrific character actors, Philip Baker Hall and Edie McClurg; the latter, a longtime veteran of Hollywood's comedy community, could offer a graduate seminar in how to be funny. The script, by someone named Freedom Jones, feels as though it was assembled from an Ikea flat pack containing a hex key, a few pieces of hardboard and a sheet of instructions, written in Swedish, explaining how to make a teen comedy.
Given this, the film is better and funnier than it has any right to be. It helps that while the film's two main characters might be defined by their unsavory desire for teen pulchritude, the filmmakers themselves aren't. The film could simply have been an excuse to strip as many aspiring starlets of their garments as possible, but it isn't. Our heroes' conquests are mostly hinted at, but rarely shown, and the one sequence in which everybody bares it all is during a skinny dipping scene, in which most of the women demurely keep themselves underwater. In fact, it turns out the whole sequence is just an excuse to get Olsen and D'Agosto naked in order to humiliate them.
Additionally, the film may waste two of its older talents, but makes excellent use of John Michael Higgens. In the past few years, Hollywood has discovered that Higgens, who looks like a mild-mannered father from a 1950s television show, can be put into almost any movie and make it funnier, and so the makers of Fired Up give the actor as much time in this movie as they can justify, and then just get out of his way. Higgens plays the cheerleading camp's coach, and he brings to it a sort of lunatic manufactured enthusiasm, as though he had been a male cheerleader for so long that he no longer knows what should be cheered and what shouldn't. He prances around like a show pony, barking orders like a drill instructor and flying into girlish tantrums when minor rules are broken. He's so funny that the filmmakers get to the point where they seem to be straining to get him into as many scenes as possible, and sometimes they just put him in the background, watching cheerleaders rehearse their routines and mimicking them in the way that someone who has seen a movie many times will sometimes blurt out the dialogue. (The movie includes a scene of this, by the way: It shows the entire camp spread out on the ground, watching an outdoor move, and the movie is Bring It On, a 2000 film that Fired Up is mildly inspired by; as the movie plays, the entire cast recites every single line of the film in unison.)
Director Will Gluck, who is mostly a veteran of television comedies, brings a nicely daffy quality to the film. For one thing, he is obsessed with the physicality of cheerleading, and not in the way that, say, Debbie Does Dallas was. No, Gluck is curious about the way cheerleaders move, and so he has sort of constructed a world in which cheerleaders will behave like cheerleaders all the time. They do everything in unconscious unison, and, when not doing anything else, throw one leg over a friend's shoulder and start stretching. One group marches in military lockstep, and collectively make a panther-like growl, with accompanying clawing hand-gesture, when exiting the scene. Olsen and D'Agosto mimic this when they become male cheerleaders, but go too far with it: In several scenes, they just take off down the streets, tumbling like gymnasts, as though that's just how they get from place to place. Similarly, school mascots are always school mascots in this film: They never take off their costumes and never speak, even when lounging around in front of the television. This gives the film a weird visual panache. Even scenes that aren't very funny end up feeling somewhat hysterical.
As by-the-books as the plotting might be, screenwriter Freedom Jones hints that he's cleverer than you might guess. For one thing, he obviously recognized that he had created a story that might be insufferable. We might have very little sympathy for the to leads incessant womanizing, and so he does two things. First of all, he makes it clear that every girl at cheerleading camp knows why the boys are there, and don't mind, and are taking advantage of it too. (The film even includes a lesbian cheerleader who is obviously at camp for the same reason, and seems to be doing about as well.) Secondly, Freedom Jones makes one of the boys, D'Agosto, fall in love with a cheerleader, and spends most of the story following their halting romance. It isn't a great romance, but it does give the opportunity to introduce a character, played by David Walton, who is so obnoxious that he makes the film's protagonists seem positively gentlemanly. His character's name is Rick, but he insists everybody call him "Doctor" Rick, as he is a college freshman studying medicine, and "why put off the inevitable?" He is dating the cheerleader that D'Agosto has fallen for, and has been cheating on her, and is the ne plus ultra of douchebag boyfriends, down to the fact that he wears, and frequently polishes, a lime-green pair of Crocs. Next to him, the film's two male leads are suddenly recast as relatively harmless. Actually, as the film goes on, they become rather obsessed with cheerleading, having earnest discussions about moving from their core and whether they are favoring one side of their body too much, a transformation that culminates at a houseparty with their fellow football players. While the other jocks stagger around drunkenly and smash things, Olsen and D'Agosto quietly make Greek salad in the kitchen and discuss their feelings. Suddenly, they realize that this is not the sort of thing jocks do, and they're not jocks anymore; they've accidentally turned into cheerleaders. And here's a moment when it starts seeming like Freedom Jones might be a smarter writer than this film lets on. Because much earlier in the film, as a throwaway joke, D'Agosto had listed the ingredients of Greek salad. For those paying attention, the scene hints that they always were cheerleaders, and just didn't know it.
This is a good time for animation -- maybe one of the best ever. Just look at some of the films that have been made in the past few years, such as Pixar's Wall-E and Howl's Moving Castle from Studio Ghibli. Even a lot of the mediocre fare is great fun, such as the Shrek films, which might not be great art but know their way around pointed satire and clever parody. Heck, even television animation, such as Robot Chicken, is about as smart and as funny as you could hope television might be.
And yet, in this world of abundant excellence, the movie Coraline is distinct. It doesn't feel like popular entertainment so much as it does an art film, and it calls to mind unexpected comparisons. The Brothers Quay, for instance, who, for many years, who quietly labored away in a tiny studio in south London, producing exquisitely strange and detailed stop motion animation that defied conventional narrative, prefering instead to explore intricate, handcrafted dioramas that felt like elaborate, metaphoric puzzles. There is the Quay's meticulous eye for strange detail in Coraline, although this is a film that doesn't mask its storyline as the Quay's did. Instead, it populates an enormous pink mansion with a series of eccentric characters, and, in this way, the film recalls the work of Czech animator Jiri Trnka, who made charming but highly idiosyncratic stop-motion films populated with pleasantly odd characters. Neither the Brothers Quay nor Jiri Trnka have ever developed anything more than a cult audience in the United States, and so, to see a major studio release that seems to echo their art house aesthetics is entirely unexpected -- it's as though the obscure masters of stop motion had suddenly been given an enormous budget and complete freedom and were promised the results would play in the multiplex.
This is not the work of Trnka or The Quays, of course, but instead the pairing of author (and Minneapolis resident) Neil Gaiman and director Henry Selnick. It has been a particularly fine year for Gaiman: already an established author and writer for comic books (especially well-known for his Sandman series), Gaiman recently won the Newbery Medal, one of the highest honors given for children's literature, for his The Graveyard Book. This tale borrows its title and essential storyline from Kipling's The Jungle Book, but rather than tell of a boy raised by animals in the Indian bush, it tells of a boy raised in a boneyard by ghosts, witches, and werewolves. So you can see that Gaiman has both a strong sense of the fantastic and a propensity for riffing off older tales, and, in Coraline, the point of departure is Alice in Wonderland. The title character here is a spirited and already wilfully eccentric girl (voiced by Dakota Fanning) who discovers a mirror universe, much like her own, but better. In this alternate world, her parents dote on her, and the oddballs with whom she shares the mansion are transformed into magnificent entertainers, putting on dazzling shows just for her benefit. But there is something sinister about this world, at first demonstrated by the fact that everybody has button eyes, and later emphasized by the fact that Coraline is likewise expected to swap her own peepers out for buttons -- and a long needle and thread wait for her to acquiesce.
It's a potent fairy tale, in turns astonishing and horrifying, and its rather a miracle of good fortune that Selnick was put at its helm. Recently, another Gaiman story was brought to the screen, and it was rather mishandled, I felt. The film was Stardust, and the director, Matthew Vaughn, put tepid performers in his lead roles (Charlie Cox and Claire Danes, specifically) and labored the story's slight sense of whimsy; the resulting film felt like a forced exercise in the fantastic, with occasional moments of daffy comedy shoehorned in. Selnick, by comparison, is a director of terrific narrative skill, and I don't think he has ever gotten his due. He directed The Nightmare Before Christmas, as an example, and, from what I am able to tell, most people think Tim Burton was at the helm for that. Selnick also directed 1996's James and the Giant Peach, and I am not sure that ever found an audience, in part because Selnick has never been afraid to make his films a little unnerving, and his version of Roald Dahl's story both revelled in the wiggling horror of insects and tried to make them the tale's heroes. The resulting film was gorgeous but a bit hard to take if you had any entomophobia at all, and most of us do. The same wriggling terror finds its way into Coraline, but it appears infrequently and is distinctly villainous, and so considerably more palatable.
Selnick brings two important things to the film. The first, and most obvious, is an extraordinary attention to craft. While the film blends stop-motion with CGI animation, it does so seamlessly, and most of what you see on the screen wasn't generated by a computer, but instead painstakingly built by hand. Selnick pays meticulous attention to details -- the story takes place in as finely detailed a world as has ever been put on screen. It's not just that the pink mansion at the center of the story manages to look very old and dilapidated, it's that the building is full of little notes, written on yellow tape, warning you not to touch water heaters because they are hot and not to turn off certain switches because they will short out fuses. And if the real world is cluttered with quotidian reminders of its fragility and age, the fantastical world is cluttered with sensuous displays of elaborate meals (gravy travels around the table on an actual model train) and fantastical gardens in which snapdragons actually look like tiny dragons and actually snap. The film is full of neat details, some just barely making their way onto the frame -- in the real world, in town, a Shakespeare festival is going on, and every so often you see someone in Renaissance garb sashay by.
More importantly, Selnick brings to his animation an astounding ability to express character. Animation can be a lazy business, especially when you have good voice actors, but while Selnick's style of animation superficially resembles the holiday specials of Rankin and Bass, their stop motion consisted mostly of globe-shaped heads that expressed very little, but for occasionally arched eyebrows and rubber band mouths that moved in an approximation of what was being said. Selnick, in comparison, has every aspect of the little dolls he animates express their character. Coraline, as an example, has a distinct face, including a pointed and somewhat bent nose, all framed by a blunt blue haircut. More than that, she has a fidgety, constantly bored quality, which demonstrates itself in little acts of humorous whimsy -- when exploring the pink mansion, she will sometimes enter a room by pushing a door and then hanging from the top of it as it swings inward. There is something honestly childlike about that, and there is also something heartening about Coraline's steadfast refusal to be ordinary (again, one suspects, out of boredom). When shopping for clothes, she will demand multicolored knit gloves, because everything else she will be wearing to school is bland and grey.
The pink mansion is actually a good fit for Coraline, because the rest of the residents are likewise oddballs. There is a Russian circus performer who lives in the attic, and whose body is a hilarious caricature, having a barrel chest and paunchy stomach, but tiny arms and legs. He hops around the exterior of the mansion like it was one huge jungle gym, pausing only to do calisthenics and chew on beets. (He is voiced, with a booming Russian accent, by Ian McShane, who is probably best known as a figure of great menace on HBO's Deadwood). In the meanwhile, in the basement, there are two faded English burlesque artists, voiced by the comedy team of Jennifer Saunders and Dawn French. The two totter around their apartment with an affected air of theatrical glamor, reading tea leaves and sewing angel costumes for their army of Scottish terriers (in preparation for when the dogs die, at which moment they are stuffed and put on a shelf). Although both women have expanded in some places and shrunk in others, in the way old women do, they retain a disarming lack of modesty from their burlesque days. One, who is blessed with bosoms the size of medicine balls, carries on in a manner that is nearly obscene.
Even Coraline's parents, voiced by Teri Hatcher and author John Hodgman (who is probably best known as the PC in the popular Mac computer commercials) are weirdos, although Coraline doesn't much appreciate them. Her mother wears a neck-brace, for unexplained reasons, and is both bossy and irritable, but is also surprisingly sympathetic toward Coraline's desire to stand out. Her father, in the meanwhile, is absent-minded and given to spontaneously inventing tuneless melodies about whatever he happens to be doing. The father is one of the best caricatures in the film: he spends all his time hunched over a computer, and, as a result, his long neck never become vertical, but instead prefers to push out horizontally from weak, curved shoulders, giving him the look of a giraffe who is leaning forward to pluck a leaf from a tree. In their own way, Coraline's parents are delightful, but it's easy to see why she doesn't see it, and why she might be charmed by the parents she finds in the alternate world, who dote on her. Coraline is attracted to these other parents long after they have stopped being appealing and have become a bit creepy, and even this is understandable. The alternate world, which features elaborate circus shows by kangaroo mice and high-flying acrobatics by an alternate set of burlesque performers, is so astounding that it is easy to want to stay there, and to have that world be endlessly terrific, as Coraline does. But Gaiman knows how a fairy tale like this works -- there is no delight without the risk of terror, and, in the final act of the film, the terror is fast and merciless, bearing an abundance of insect legs and skeletal faces, and suddenly the dilapidated mansion in the real world, with its quietly odd residents, starts seeming a lot more appealing.
I saw the movie in 3D, by the way, and you should too, even though it will cost a few more dollars. 3D is often a gimmick, but Selnick is as smart in his use of this technology as he is in everything else in the film, and, as a result, the sudden addition of depth to the movie immerses you further in the story, rather than distracting you from it.
Taken is a movie about a government spook whose daughter is kidnapped abroad, so he tracks her down and kills everybody connected to her kidnapping. I'm not giving away anything by telling you that -- the plot is spelled out by the advertising campaign, which features the spook talking to his daughter's kidnappers and informing them, in a quiet and measured voice, that they will soon all be dead. Frankly, if the spook didn't do what he promised, there wouldn't be much of a movie. So there are no surprises in the film's plotting. For some critics, the surprise is in the casting. The spook, you see, is played by Liam Neeson, who pretty much everybody agrees is a very good actor, and sometimes even a very great one.
So there has been some consternation in critical circles that Neeson would degrade himself by appearing in trash like this, which I find puzzling. Haven't these critics followed Neeson's career? While you can't precisely fault the man for appearing in Batman Begins or Kingdom of Heaven or Krull, they're not high art, and he makes a lot of trashy actioners such as these. In fact, were it not for the fact that he occasionally appears in a movie like Kinsey or Les Miserables, which play to art houses, he would mostly be known as a big and grim-faced actor who can always be counted on to add a touch of depth and class to otherwise unremarkable genre films that feature a lot of action. Taken is not an aberration in Neeson's career, it's typical of his career.
I guess people consider it a shame. After all, Neeson exudes gravitas. With his rugged features and rattling baritone, not to mention his huge frame and rough, masculine features, he seems like an actor who was made for great films. In the 1940s, there would have been an endless supply of well-crafted period pieces that require an actor of Neeson's caliber and physicality, but now they are relatively rare, and, as with Gangs of New York, they tend not to center around towering heroic figures, but young punks, and so Neeson tends to play an older mentor to a much less interesting younger lead, and often dies off relatively early, and the films are always poorer as a result.
So if Neeson doesn't want to spend his entire career teaching Orlando Bloom how to heft a broadsword or Christian Bale how to be Batman or Hayden Christensen how to be Darth Vader, he has to take roles in films like Taken every so often. As action films go, it's neither bad nor good, but has a few elements that are great fun and a few elements that are somewhat troubling. The film is loosely like Get Carter or Point Blank, two Seventies crime films about single-minded killers going about their task with ruthless efficiency, and Neeson's character is about as ruthless and efficient as anybody ever put on film. He is frequently ingenious about it -- in one scene, he bothers a prostitute on a Paris street until her Albanian pimp comes out to slap some sense into him. But this has all been a pretext for putting a microphone on the man, and Neeson quickly hurries back to his car, where he has a bewildered Albanian translator waiting. It doesn't take Neeson long to track down his daughter, and he is not nice to the men who took her, and that's what the film promised.
But the film starts off by making the villains Albanian immigrants to Paris who are involved in white slavery, and, later, we discover the whole thing is orchestrated by a porcine sheik with an army of kohl-eyed Arab assassins. Neeson is not above torturing a suspect to get what he wants, and so we end up with some queasy scenes in which an American soldier, trained as a spook, electrocutes or otherwise abuses a Muslim in order to get some information. (Never mind that Neeson is actually Irish; the film makes no mention of the fact, and you are just supposed to ignore it, despite his languid Northern Irish accent.) These scenes would seem like an apologia for American torture in the Gulf Coast, but for the fact that the film's writer and director, Luc Besson and Pierre Morel, are French. Presumably they are merely using Albanians the way American filmmakers use American minorities -- as a violent criminal underclass that can always be dispatched without fuss or concern. Nonetheless, the image of Liam Neeson as an American spy strapping high voltage lines to an Muslim prisoner is a distinctly queasy one.
It also points to a fault in the screenwriting. With both Get Carter and Point Blank, the main characters were irredeemable killers -- they are a product of the criminal world, and, when wronged, take their revenge. Neeson's character is not that. He is a former soldier who yearns to be a good father, and the film takes a lot of time establishing his concern and care for his daughter. So much time, in fact, that you never learn much about his past in the military, except that he is handy with hand-to-hand combat and considers his profession honorable. I think the filmmakers wanted to tell the story of a man with a violent past who has set it aside, but, when his daughter is kidnapped, gives in to his murderous impulses. Unfortunately, they forgot to tell that story. Instead, we end up with two Neeson's -- the good father and the clever, if brutal, killer. There is no transition from one to the other, and no sense that they might be the same man. So we end up with quite a lot of Neeson chasing down Muslims in Paris streets, and quite a lot of Neeson turning Arabs into bloody sides of beef, but very little of Neeson's journey as a character. And, without that, you don't need an actor, you just need a thug.
The critics were right about one thing. This film is beneath Liam Neeson.
There is a real lowbrow pleasure to making movies that pit iconic monsters against each other, and Hollywood has been doing it for a long time, creating such inevitable clashes as Frankenstein's monster battling the wolf man in 1943, King Kong attacking Godzilla in 1962, and Mexican wrestling superstar Santo versus both Dracula and the Wolf Man in 1972. Heck, even Billy the Kid got in on the action, battling Dracula in 1966 in a particularly silly entry into the genre, although, admittedly, it is a bit of a stretch to think of Billy the Kid as a monster. The film works best when paired with its companion film, Jesse James meets Frankenstein's Daughter, in which we have a monster vs. monster film in which neither character is a monster.
It is possible to enjoy these movies as spectacles of outrageous filmmaking, even to this day, when films pitting child murderer Freddie Kruger against Jason Voorhees, who tends to prefer to slaughter teenagers, are greenlit by studios for reasons that can only be described as crassly commercial. Sometimes, fans of these movies flounder for the right word to describe their peculiar but genuine pleasures, and often settle on the word "kitsch." But they aren't using it quite right. If you know something is bad and enjoy it anyway, that's not kitsch. Kitsch is tasteless art that people nonetheless mistakenly think is excellent. Plaster replicas of ancient statues are kitsch. Gold-painted telephones are kitsch. Vladimir Tretchikoff's painting are kitsch. Movie monsters duking it out on the screen are not kitsch.
At least, not until the Underworld series. The first film in the trilogy, 2003's Underworld, was perplexingly stylish for a movie about a war between werewolves and vampires that has gone on, unnoticed by humanity, for thousand of years. But vampire movies are always perplexingly stylish. Ever since Bela Lugosi made the scene in tuxedo and opera cape, vampires have been known as much for their sartorial extravagance as for their bloodthirstiness. So Underworld clad its characters in black leather and latex that seemed more at home in a bondage video than a monster vs. monster flick, and that just seems to be the way vampires dress nowadays, for reasons they never bother to explain onscreen. But Underworld reached for more. Although vampire movies have a long history of plucking august performers to play their main characters, including such acting legends as Klaus Kinski and Gary Oldman, actors of their caliber have been in short supply when it came time for the vampires to bare their fangs at werewolves or gill men. Instead, those jobs have tended to go to older, out-of-work, and frequently alcoholic actors, usually either John Carradine or Lon Chaney Jr.
But Underworld smartly cast three English actors who were neither broken-down nor, as far as I know, alcoholic. First, it looked to Kate Beckinsale as its lead, a skilled killer of werewolves (in these moves called "lycans," short of "lycanthropes" but sounding, unintentionally, like "lichen," the fungus that clings to trees). Beckinsale looked great in the role, skulking around in skin-tight S&M gear and nonchalantly dispatching werewolves, who didn't look like wolves at all but, in the tradition of werewolf movies, looked like especially lean and toothy bears. The head of the lycans was played by Michael Sheen, who can currently be seen grilling Frank Langella in Frost/Nixon. (Come to think of it, Langella previously played Dracula, so maybe Ron Howard's political drama is also something of a werewolf vs. vampire movie). Sheen usually doesn't look especially lupine, but they gave him a lot of hair for the movie and he looked especially unhappy, and that's basically what a werewolf is in werewolf movies: an unhappy man with too much hair.
Best still, the series cast Bill Nighy as a sort of head vampire. Nighy is a puzzling actor, in that one is tempted to say he is campy, because he is always so funny even when he is being serious. But he isn't campy in the winking manner of, say, Adam west. He just seems to find oddly hilarious ways to play a character, and then goes for it, without any shame at all, because, one suspects, at the end of the day he finds it funny. And so his vampire elder statesman, Viktor, struts about in a sort of permanent snit, spitting out his dialogue in a clipped, choked manner that is accompanied by a thrust of the head, as though lunging and biting were so much second nature that he tries to do it even when delivering monologues.
What's past is prelude, as they say, and the latest film, Underworld: Rise of the Lycans, is that prelude. It is set at the start of the vampire/werewolf wars, sometime back in the past, which looks medieval in the way movies that have fussy set designers look medieval, instead of the way the medieval world actually looked, which was filthy. Beckinsdale has not returned for this third outing, perhaps deciding that two is enough, and she has been replaced by Rhona Mitra in a very similar role. Mitra looks a little like Beckinsdale and shares the gumption she brought to the role, but this film really belongs to Sheen and Nighy. It's a strange film to make, as the entire story of it was told in a very brief flashback in a previous movie: The werewolves were once slaves of the vampires, until sheen's character fell in love with the daughter of Nighy's character, which led to a brutal retaliation, which led to revolt and eventually war. There doesn't seem to be enough to add to this story to justify a full-length film, and there isn't. But that doesn't stop the filmmakers from treating it like Shakespeare, and that's where the film becomes kitsch. It's well made, but, then, a reproduction of the Last Supper on velvet may be well-made, but it will never be Da Vinci.
But there is a lot of pleasure in watching the film try to be something more than it is. There is some surprisingly snappy dialogue -- one line that particularly comes to mind come when a lesser vampire confronts Nighy about his less than spectacular success rate in keeping the villagers alive: "They are the grass upon which we graze." Sure, it's not the blinded Gloucester crying out "As flies to wanton boys are we to the gods; They kill us for sport," but it's a cleverer phrasing than this film required. And the movie gives its characters a lot of impassioned dialogue, from Sheen rousing his fellow wolfmen with the inadvertently hilarious battle cry "We are lycans," (making me think, once again, of tree fungus) to Bill Nighy's intemperate declarations of betrayal. It's all quite listenable, which is rarely the case in these sort of films, where the dialogue generally slows the film, and, when especially bad, stops it altogether and tries to reverse it.
But we don't go to these movies for nicely written speeches. We go to watch one monster duke it out with another, and here is where the film decided to raise the stakes, if you will excuse the pun. In the earlier films in the series, we watched a few vampires shoot it out with a few werewolves using, for some reason, Mac-10s and other modern weapons. Rise of the Lycans gives us hundred of werewolves rushing at a fortress filled with hundred of vampires, all dressed in medieval armor, armed with a vast and surprising array of sharp weapons which they sometimes fire from giant crossbows and sometimes just use to poke each other. This is a battle royale, and, although it is obviously computer generated, it is nonetheless an astounding thing to see. As much as it might like to pretend to be art, there is no way this movie will ever be mistaken for being anything other than a lowbrow pleasure. Fortunately, it works as that.
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